- What Is Strand?
- How To Unlock Strand
- Unlocking Season Of The Deep Aspects
- Unlocking Season Of The Witch Aspects
- How To Earn Strand Meditations
- Strand Keywords Explained
- Stuns Unstoppable Champions
- Counters Barrier Champions
- Threadling Explained
- Woven Mail Explained
- Suspend Explained
- Unravel Explained
- Sever Explained
- Tangles Explained
- Strand Grenades
- Strand Melee Abilities
- Strand Supers
- Hunter Aspects
- Titan Aspects
- Warlock Aspects
- Strand Fragments
- Thread Of Mind
- Thread Of Fury
- Thread Of Ascent
- Thread Of Finality
- Thread Of Warding
- Thread Of Wisdom
- Thread Of Rebirth
- Thread Of Transmutation
- Thread Of Propagation
- Thread Of Evolution
- Thread Of Isolation
- Thread Of Binding
- Thread Of Generation
- Thread of Continuity
Learn how to unlock Strand, earn Strand Meditations, and master Destiny 2’s newest subclass with this comprehensive guide.
This article is part of a directory: Destiny 2: Lightfall Complete Guide And Walkthrough Table of contentsDestiny 2: Lightfall gives Guardians access to the powers of Strand, a Darkness subclass that weaves the fabric of reality into deadly abilities. Guardians who wield this subclass get access to grappling hooks, devastating melee abilities, and excellent crowd control effects. Players looking to create an ability-centric build can't go wrong with Strand.
But as with Stasis in Beyond Light, unlocking Strand is going to take some work. Thankfully, you won't need to complete weekly bounties or a lengthy quest to get your hands on Destiny 2's newest subclass. This comprehensive Strand guide will cover how this new element works, how to unlock Strand and all of its Fragments, cover how each ability works, and we'll give an in-depth breakdown of how every Strand Aspect and Fragment works.
Updated September 18, 2023, by Charles Burgar: We've updated this guide with up-to-date descriptions and information surrounding Strand's 14 unique Fragments. Some Aspect sections also received a touch up to reflect recent balance changes.
What Is Strand?
Strand is a subclass that harnesses the power of the universe itself to manipulate the battlefield. In gameplay terms, Strand is a movement-focused subclass with access to a grappling hook, crowd control effects, and damage resistance. All Strand subclasses have access to a grappling hook as a grenade ability and multiple ability charges. Titans and Warlocks have three melee charges, and Hunters can access two grenade charges through a certain Aspect.
The core gameplay loop of Strand is debuffing your foes and using Tangles to manipulate the battlefield. The easiest way of doing this is by using the subclass' new grappling hook grenade, although there are other options for less aggressive playstyles. Use an ability to unravel or suspend your targets before eliminating them all with your weapons or a well-placed ability. All of this will spawn the occasional Tangle which can be used as a grappling point or an explosive orb.
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How To Unlock Strand
Owners of the Lightfall expansion will unlock Strand shortly after beating the campaign. Once you finish the Lightfall campaign, speak with Nimbus and visit the Pouka Pond in the Hall of Heroes. This pond allows you to meditate on your knowledge of Strand, revealing all subclass features you can purchase for Strand Meditations, a new currency type.
By default, you'll be given two Aspects, the Grapple grenade ability, your melee ability, and one Fragment. All remaining unlocks can be purchased at any time, although some Fragments are time-gated. All Fragments will become available when the Root of Nightmares raid is cleared on March 10.
Unlocking Season Of The Deep Aspects
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Season of the Deep introduced three new Strand Aspects: Threaded Specter (Hunter), Flechette Storm (Titan), and The Wanderer (Warlock). All three Aspects are obtained upon completing the "Parting the Veil" quest. You'll receive this quest by speaking to Nimbus at any point after the Lightfall campaign. They will direct you to different quadrants of Neomuna and ask you to collect Vex data. Completing the quest will allow you to purchase the new Aspect for your current character. Doing so costs no Strand Fragments.
It's worth noting that this quest is account-bound, so you only need to do it once. So long as your alternate characters have completed the Lightfall campaign, they can visit the Pouka Pond to claim their new Aspect for free.
Unlocking Season Of The Witch Aspects
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Season of the Witch's added three Aspects: Whirling Maelstorm (Hunter), Weavewalk (Warlock), and Banner of War (Titan). Speak to Nimbus to grab the "Unveiled" quest, then boot up the Veil Containment activity. You'll find the activity on the bottom-left of Neomuna. Boot it up, listen to an audio log, then head to the Pouka Pond to claim your Aspect.
This quest is account-bound and only has to be done once. The Aspects are completely free and don't cost any Strand Meditations to purchase.
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How To Earn Strand Meditations
Strand Meditations can be earned by completing activities on Neomuna and defeating enemies with Strand. You'll be given 500 Strand Meditations when you visit the Pouka Pond after the campaign, allowing you to unlock all Aspects and a Fragment right away. Additional Strand Meditations can be found by completing Neptune patrols, public events, Lost Sectors, the Vex Incursion Zone activity, and Powerful Gear sources. Exact payouts can be found below:
Activity |
Strand Meditations |
---|---|
*Strand Final Blows |
1 |
Patrols |
7 |
Lost Sectors |
12 |
Heroic Public Events |
30 |
Terminal Overload (Second Chest) |
75 |
Nimbus Weekly |
200 |
Partition Weekly |
250 |
*Strand kills have a small chance of spawning Strand Meditations
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Strand Keywords Explained
Similar to Stasis, Strand is mostly focused on debuff keywords with few player buffs. There are three core buffs and three notable debuffs tied to Strand, all of which enhance its roll as a highly-mobile crowd control subclass.
Buffs |
Debuffs |
---|---|
Threadling A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage. |
Suspend The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, and combatants are unable to move or fire their weapon. Stuns Unstoppable Champions |
Unravel The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds gain anti-Barrier properties. Counters Barrier Champions |
|
Woven Mail Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage. |
Sever The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. |
Subclass Pickup |
|
Tangle A floating orb of Strand that can be destroyed or used as a grappling point. Grab the Tangle to throw it, exploding on impact. |
Threadling Explained
Threadlings are small minions that scurry along the floor, aggressively tracking nearby targets before detonating. If the Threadling cannot find a target, it will linger for roughly ten seconds before either perching (Broodweaver only) or disappearing. It is the Broodweaver Warlock's specialty.
Each Threadling you create will run in a straight line until it finds a target. Its movement speed is comparable to a Guardian sprinting with no movement buffs. The damage of a Threadling is comparable to most subclass grenades, dealing moderate damage over a small area. If you're a Broodweaver Warlock, Threadlings will attach to your body if they cannot find an enemy. This is known as 'perching.' Warlocks can have up to five Threadlings perched on their body at any given moment. Damaging a target will cause all perched Threadlings to launch off your body and attack a nearby foe.
Notable sources of Threadlings include the Threadling Grenade, the Weaver's Call Aspect for Warlocks, and the Thread of Rebirth Fragment.
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Woven Mail Explained
Woven Mail is a buff that grants damage resistance against all incoming non-precision damage. While active, all incoming body shot damage is reduced by 60% (reduced to 25% in PvP), lasting for 10 seconds. It is the Berserker Titan's specialty.
As with other sources of damage resistance, Woven Mail stacks multiplicatively with other DR sources such as Resilience. This DR only affects incoming body shot damage, so headshots are left unaffected. Since PvE mobs aim for the chest, the DR value remains consistent for nearly all PvE content, while this buff highly encourages PvP users to aim for the head.
Common sources of Woven Mail include the Titan's Into the Fray Aspect, the Hunter's Cyrtarachne's Facade Exotic helmet, and the Thread of Warding Fragment.
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Suspend Explained
Suspending an Unstoppable Champion stuns them.
Targets are covered in Strand threads and will levitate in the air for a short duration. In PvE, suspended targets cannot move, fire their weapons, or use abilities. In PvP, suspended Guardians can only strafe and hip-fire their weapons. Defeating a suspended foe can create a Tangle orb.
All classes can suspend targets, notably through Shackle Grenades.
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Unravel Explained
Unraveling Rounds can pierce Barrier Champion shields.
An unraveled target is covered in Strand webs, releasing Strand projectiles when repeatedly damaged. This keyword behaves identically to Arc's Jolt debuff, only the projectiles cannot damage the unraveled target. It is the Broodweaver Warlock's specialty.
Unravel is a fantastic way of clearing out fodder enemies in most PvE activities and can apply pressure in the Crucible. The projectiles themselves have light tracking and despawn after a short period, making them most effective against groups of enemies. Enemies hit by unraveling projectiles will also be unraveled, making it quite easy to spread this debuff in a dense crowd. Unraveled targets can also spawn Tangles on death.
Notable sources of Unravel include Unraveling Rounds and the Warlock's Arcane Needle melee ability.
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Sever Explained
A Severed target deals 40% reduced damage (reduced to 15% in PvP) for eight seconds and can spawn Strand Tangles when slain. It behaves similarly to Overload counters, greatly reducing the target's outgoing damage. It is the Threadrunner Hunter's specialty.
Sever is a separate damage mitigation mechanic that's separate from damage resistance buffs, making this an excellent debuff to pair with Woven Mail.
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Tangles Explained
A Tangle is a floating orb that can generate by defeating any Strand-debuffed foe. Tangles may be grappled onto or used as an explosive projectile. All classes can spawn Tangles.
Grappling onto a Tangle will immediately refund your grenade charge and allow for a subsequent cast of grapple while in the air. Getting near a Tangle and holding the interact key will grab it, allowing you to hold the Tangle as a weapon for the next 20 seconds. Using the fire input will throw the Tangle forward, detonating when it makes contact with any surface or foe. You may grapple onto a Tangle in flight to drastically increase your momentum. Tangles may also be shot our of midair to cause a premature explosion.
Notable sources of Tangles include defeating debuffed targets and the Thread of Transmutation Fragment.
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Strand Grenades
Grapple |
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Grenade Type |
Grappling Hook |
---|---|
Cooldown |
1:22 |
Properties |
Creates a grapple point and propels you forward, execute a grapple melee during use |
Use your arm to create a grappling point at your reticle, launching you toward the grappling point. If a Tangle is near your reticle, you'll launch toward the Tangle instead and gain another Grapple charge. Pressing the melee key during or right after a Grapple will perform a grapple melee, dealing drastically increased damage in a frontal arc. Doing so immediately ends all current momentum your character has.
Your character will hold onto the grappling point until your camera loses sight or you get close to your grappling point. This means you can use your strafe keys and move your reticle to extend this grapple, so long as you keep the grappling point on your screen. Using the Grapple in a straight motion is somewhat slow, so we highly recommend you move and look diagonally mid-swing to drastically increase your momentum. Jumping or swapping weapons will end the Grapple prematurely.
Shackle Grenade |
---|
Grenade Type |
Utility, AoE |
---|---|
Cooldown |
2:32 |
Properties |
Suspends targets caught in the blast radius |
This grenade is a bola that detonates on impact, suspending any enemies caught in the blast radius. The bola explodes into a cluster of smaller bolas afterward, suspending additional targets caught in the AoE. While the grenade deals no damage, this is a powerful area-denial tool in PvP and an extremely powerful crowd control effect in PvE.
Warlocks can consume the Shackle Grenade if the Mindspun Invocation Aspect is equipped, granting a 20-second buff that suspends targets after every kill. Unlike Devour, this buff does not refresh on kill.
Threadling Grenade |
---|
Grenade Type |
Tracking Projectile, Minions |
---|---|
Cooldown |
2:32 |
Properties |
Creates 3 Threadlings that seek out targets |
Toss out a trio of projectiles that morph into Threadlings on impact, tracking down nearby targets before exploding. If the Threadlings cannot find a target, they will despawn for Hunters and Titans. Warlock players can have unused Threadlings perch on their body, sending the minions out the next time they damage a target.
Warlocks can consume Threadling Grenades with the Mindspun Invocation Aspect, spawning five perched Threadlings on use.
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Strand Melee Abilities
(Hunter) Threaded Spike |
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Melee Type |
Projectile |
---|---|
Cooldown |
2:05 |
Properties |
Ricochets on impact and severs targets, can be recalled to refund melee energy |
Launch your rope dart at your cursor, severing the target before chaining to another enemy. Each enemy struck returns a small bit of melee energy. Once it's chained to every enemy within line-of-sight, the rope dart will return to your location. Press the melee key when the rope dart gets near you to reclaim it, refunding a large chunk of melee energy. Each enemy hit returns roughly 5-10% melee energy, and grabbing the rope dart refunds additional energy.
Bear in mind that Threaded Spike will not return if you're invisible. We discourage using Assassin's Cowl or Rat King to prevent the Threaded Spike from despawning mid-flight.
(Titan) Frenzied Blade |
---|
Melee Type |
Melee Lunge |
---|---|
Cooldown |
1:54 |
Properties |
Severs targets, has 3 charges |
Morph your arms into sharp blades of Strand and lunge forward, heavily damaging and severing anything you hit. This ability can be chained up to three times, lunging between targets if the last strike proved lethal. Melee-boosting Exotics such as Synthoceps work with Frenzied Blade. We highly recommend using Kickstart mods to maximize the uptime of this melee ability.
(Warlock) Arcane Needle |
---|
Melee Type |
Tracking Projectile |
---|---|
Cooldown |
1:31 |
Properties |
Unravels targets, has 3 charges |
Use Strand to release powerful Arcane Needles at foes. Each cast launches a single tracking projectile that unravels targets, forcing them to release lashing Strand energy when further damaged. Arcane Needle has three charges and can be cast in quick succession, making this a great tool for quickly killing fodder enemies.
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Strand Supers
(Hunter) Silkstride |
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Super Type |
Roaming |
---|---|
Cooldown |
9:16 |
Properties |
Light attacks deal damage from a distance, heavy attack commits to a wide AoE spin attack |
Wield a rope dart to destroy your foes. The light attack throws your rope dart forward to damage distance targets, dealing greatly increased damage if the tip of the rope dart hits the target. Heavy attacks swing the rope dart in a 360-degree arc, killing any fodder enemies near you. While in Silkstride, your Grapple grenade has a much shorter cooldown.
(Titan) Bladefury |
---|
Super Type |
Roaming |
---|---|
Cooldown |
9:16 |
Properties |
Chain infinite light attacks, heavy attack suspends targets |
Use your Strand blades to carve through every enemy you see. Your light attack is a stronger variant of the Frenzied Blade melee, featuring more damage and the ability to infinitely chain on itself. Your heavy attack launches two ranged projectiles that suspend targets on impact. Weave your light attacks and the occasional heavy attack to maximize Bladefury's damage output and overall effectiveness. Bear in mind that you cannot use Grapple while in this Super, so be mindful of jumps while using Bladefury.
(Warlock) Needlestorm |
---|
Super Type |
One And Done |
---|---|
Cooldown |
8:20 |
Properties |
Releases explosive projectiles that morph into Threadlings |
Similar to the Blade Barrage Super for Hunters, Needlestorm launches a flurry of Strand projectiles that explode shortly after impact. After the projectiles land, a Threadling will spawn at each impact point, tracking down nearby targets before detonation. If no enemies are nearby, the Threadlings will perch on your body for later use, up to a cap of five Threadlings.
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Hunter Aspects
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Ensnaring Slam |
While in the air, press the air-move input to slam downward, suspending all nearby enemies. This consumes your class ability energy and extends your next dodge cooldown. 2 Fragment Slots |
---|---|
Widow's Silk |
Gain an additional grenade charge. Grapple creates a persistent grapple Tangle on use, fully refunding grenade energy for you and allies when grappled to. 2 Fragment Slots |
Threaded Specter |
Dodging creates a static decoy of yourself, drawing the enemy's attention. If the specter takes heavy damage, it will explode and spawn two Threadlings. 2 Fragment Slots |
Whirling Maelstorm |
Tangles you destroy turn into a whirlwind of Strand projectiles, tracking targets for 15 seconds. Enemies inside the whirlwind take continuous damage and release Unraveling projectiles when slain. 2 Fragment Slots |
Ensnaring Slam |
---|
Similar to Shatterdive, Ensnaring Slam is an aerial descent ability that suspends targets near you, consuming your dodge ability upon doing so. Using this dive does count as using your class ability, giving it great synergy with the Utility Kickstart and Reaper mods. Pair this Aspect with the Thread of Mind Fragment for excellent add-clear potential in PvE activities and a powerful crowd control tool in the Crucible.
Widow's Silk |
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You gain a second grenade charge for Strand, regardless of which grenade you pick. If you're using Grapple, your grappling hook creates a static Tangle on use that cannot be grabbed or detonated. You and all allies that grapple onto this Tangle will get full grenade energy back, allowing you to chart a path through large spaces or jumping puzzles for fellow Strand users. You do not get grenade energy back from creating the Thread itself; you must connect to it through a second use of your Grapple.
Threaded Specter |
---|
Dodging will create a static copy of your character that remains in place for eight seconds. This copy has the same silhouette as your Hunter but is visibility made of Strand. PvE enemies will have their aggro drawn to this clone and repeatedly shoot it for its duration. When the clone takes sustained damage, either from enemies or yourself, it will explode and create two Threadlings. Ensnaring Slam does not create a decoy.
In PvE, Threaded Specter is a useful tool for drawing enemy fire and gives Threadrunners a way to spec into Threadlings. You can use Sixth Coyote to create two decoys, letting you create a small Threadling army at will. Radiant Dance Machines does not create clones on every dodge. In the Crucible, Threaded Specter behaves identically to a Snare Bomb. Decoys ping the enemy's radar and project nameplates when aimed at, allowing you to misdirect enemies in high-stress gunfights.
Whirling Maelstorm |
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Whilring Maelstorm's description doesn't do this Aspect justice. Whenever you destroy a Tangle by throwing or shooting it, the projectile will transform into a roaming cyclone of Strand projectiles, projecting a small AoE that damages anything caught inside. The damage is enough to kill most red bar enemies in a quarter of a second in PvE, although the damage in PvP is substantially reduced—requiring the enemy to stand in the AoE for multiple seconds before dying.
This cyclone lasts for 15 seconds and works with any Tangle you destroy. There is no limit to how many cyclones you can create. All damage inflicted by Whirling Maelstorm counts as Tangle damage, allowing it to trigger effects like Tangle of Fury. Whirling Maelstorm also inflicts its damage through many rapid hits, giving it excellent synergy with the Thread of Generation Fragment.
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Titan Aspects
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Into The Fray |
Destroying a Tangle or casting your Super grants Woven Mail to yourself and nearby allies. While affected by Woven Mail, your melee ability recharges faster. 2 Fragment Slots |
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Drengr's Lash |
Activate your class ability to create a ripple in reality that travels forward along the ground, suspending and damaging targets it hits. 2 Fragment Slots |
Flechette Storm |
Perform a slide-melee to leap into the air, knocking back nearby enemies. Activating your melee again will launch a series of Unraveling projectiles at your foes. 2 Fragment Slots |
Banner Of War |
Gain the Banner of War buff upon landing melee kills, projecting an aura that releases healing waves of energy. Additional kills charge the buff, making it pulse more often. 2 Fragment Slots |
Into The Fray |
---|
Breaking any Tangle—generated from you or your allies—grants Woven Mail for ten seconds to yourself and allies. Additionally, your melee ability recharges significantly faster in PvE and moderately faster in the Crucible, behaving similarly to Offensive Bulwark or Heart of Inmost Light. Spec for Strength to get the most use out of this buff.
Drengr's Lash |
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Similar to Khepri's Horn, casting your Barricade will release a wave of Strand energy that suspends targets on hit. PvE enemies will be completely pacified while enemy Guardians will be forced to hip-fire their weapons and strafe. This Aspect can be improved by wearing the Abeyant Leap Exotic boots, releasing three waves in a cone upon casting your Barricade.
Flechette Storm |
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Performing a slide-melee attack will launch your Titan into the air, releasing a wave of Strand energy in front of you that lightly damages foes. While in this state, casting your melee ability will consume 50% melee energy and unleash four Unraveling projectiles, each projectile dealing damage equal to roughly 30% of a Frenzied Blade slash. These projectiles feature minimal aim assist and slow travel time, so aim your slashes carefully. You can cast the projectile portion of this ability five times at max melee charges, increased to six slashes if you're using Melee Kickstart and have Armor Charge.
Casting the ability itself requires a full melee charge, but using Flechette Storm will only consume 50% melee energy. The leap attack does not proc Melee Kickstart, but the followup slashes will proc Melee Kickstart. Similar to Consecration, bonuses to melee damage such as Synthoceps do apply to Flechette Storm, both to its leap attack and subsequent projectile attacks.
Banner Of War |
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Landing two melee kills—including kills with Glaives and Swords—in quick succession will trigger the Banner of War buff for the next 15 seconds, creating a small aura of Strand energy around your character. Every couple of seconds, you'll release a wave of energy that heals you and nearby allies. The healing received is comparable to x1 Cure and is instant. Kills made while this buff is active will extend its duration by two seconds and increase the aura's pulse rate, as shown below:
Stacks |
Pulse Rate |
Kills Required |
---|---|---|
Banner of War x1 |
2.5 seconds |
2 Kills |
Banner of War x2 |
2 seconds |
3 Kills |
Banner of War x3 |
1.5 seconds |
6 Kills |
Banner of War x4 |
1 second |
9 Kills |
Additionally, this buff also increases your melee damage by a small amount, stacking with other melee sources such as Synthoceps. At x4 Banner of War stacks, your melee attacks deal 40% more damage. This applies to both charged and uncharged melee attacks.
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Warlock Aspects
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Weaver's Call |
Cast your Rift to weave three Threadlings and deploy any Threadlings you have perched. 2 Fragment Slots |
---|---|
Mindspun Invocation |
Your grenades are enhanced. Grapple spawns three Threadlings on a grapple melee. Threadling Grenades can be consumed to generate a full set of perched Threadlings. Shackle Grenades can be consumed to gain a buff, suspending nearby enemies with every kill. 2 Fragment Slots |
The Wanderer |
Threadling kills spawn Tangles. All Tangles you throw stick to targets before detonating, releasing a suspending burst. 2 Fragment Slots |
Weavewalk |
Dodge while airborne to shift between dimensions. While in this state, you gain 90% damage reduction and generate a perched Threadling every 2 seconds. You cannot fire your weapon, use abilities, or interact with objects while in this state. Dodge again or cast your Rift to exit the Weave. 1 Fragment Slot |
Weaver's Call |
---|
Similar to Frostpulse on Shadebinder, casting your Rift will create three Threadling projectiles that seek out nearby targets. Casting your Rift will also send out all perched Threadlings to attack nearby enemies, making this a fantastic Aspect for quickly damaging a tough boss or Champion.
Mindspun Invocation |
---|
This Aspect buffs your grenades on Strand. Grapple will spawn Threadlings when you perform a grapple melee. Both Threadling and Shackle Grenades can be consumed to gain certain buffs. Threadling Grenades will spawn five Threadlings that are perched on your body, ready to strike when you start damaging targets. Consuming a Shackle Grenade will buff your weapons for ten seconds, suspending targets after every kill.
The Wanderer |
---|
The Wanderer is a neutral game Aspect that improves the Broodweaver's ability to spawn Tangles. Threadling kills can spawn now spawn Tangles, although this does not bypass Tangle creation cooldowns. When you do create a Tangle, throwing it will cause the projectile to stick onto targets before detonating. Your Tangle detonations will Suspend targets caught in the blast radius, turning it into a discount Shackle Grenade. Suspended targets are left in the air for six seconds.
Weavewalk |
---|
Weavewalk effectively gives the Broodweaver an on-demand invincibility button. Use your second movement input while in the air to become one with the Weave, disabling your ability to interact with the material plane. You can't fire your weapons, pick up ammo or Orbs of Power, or use your abilities.
Those downsides are needed for what you get in return. While you're in this state, you gain 90% damage reduction and create a perched Threadling every 0.67 seconds. For comparison, Woven Mail is a 60% DR buff and lets you survive virtually any attack in a GM Nightfall. Your melee energy drains rapidly while you're in this state, however, so it's impossible to stay in the Weave. Casting your Rift or using your second movement input again will exit the Weave state early.
The DR this gives cannot be understated. The DR is the same for PvE and PvP, and it lets you tank virtually anything in the game. You can absorb x4 Honed Edge shots, entire Supers, and just about every enemy present in a GM Nightfall. We highly recommend pairing this Aspect with some form of healing to give yourself a panic button in hard PvE content.
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Strand Fragments
Strand has 14 Fragments for Guardians to unlock, all of which are currently available. The previously time-gated Fragments were made available shortly after Lightfall released, including all raid Fragments. Let's take a look at how each Strand Fragment works.
Thread Of Mind
Thread of Mind: Defeating suspended targets grants class ability energy.
Defeating suspended targets grants 20% class ability energy. This is a fantastic Fragment for Threadrunner Hunters using the Ensnaring Slam Aspect, allowing you to recover most of your dodge energy by defeating targets you suspend.
Thread Of Fury
Thread of Fury: Damaging targets with a Tangle grants melee energy. -10 Strength.
Damaging any enemy with a Tangle orb grants roughly 10% melee energy for each enemy hit, tougher enemies granting additional energy. Use your Strand melee before using Tangles to get the most use out of this added melee energy.
Thread Of Ascent
Thread of Ascent: Activating your grenade ability reloads your currently equipped weapon and grants increased weapon handling and airborne effectiveness for a short time. +10 Mobility.
Using your grenade ability grants the Thread of Ascent buff for 15 seconds, increasing your weapon reload speed and handling. Both buffs are quite substantial, granting +40 to both stats with a small 0.93x scalar. Additionally, using your grenade will immediately reload your currently equipped weapon. This effect can occur once every 3 seconds, even if Thread of Ascent is already active.
Thread Of Finality
Thread of Finality: Finishers generate Threadlings. +10 Recovery.
Performing a finisher on a PvE enemy spawns a number of Threadlings equal to the enemy's tier:
- Minor (Red Bar): 1 Threadling
- Major (Orange Bar): 2 Threadlings
- Miniboss and Champions (Yellow Bar): 3 Threadlings
Broodweaver Warlocks can especially benefit from this Fragment by having the Threadling perch on their body after combat, making finishers much more valuable across all PvE content. Crucible players will only benefit from the Recovery stat buff.
Thread Of Warding
Thread of Warding: Picking up an Orb of Power grants Woven Mail. -10 Resilience.
Collecting an Orb of Power of any potency grants the Woven Mail buff for ten seconds, greatly reducing incoming non-precision damage. This buff can be refreshed by collecting additional Orbs of Power.
Thread Of Wisdom
Thread of Wisdom: Defeating suspended targets with precision final blows creates an Orb of Power.
Landing a precision kill against a suspended foe will spawn a weak Orb of Power, comparable to a Siphon mod on your helmet. This Fragment has an eight-second cooldown between every activation.
Thread Of Rebirth
Thread of Rebirth: Strand weapon final blows have a chance to create a Threadling.
Using a Strand weapon to defeat targets has a chance of spawning one Threadling minion, spawning out of the target's corpse. There doesn't seem to be a cooldown to this effect, although the weapon itself must land the final blow. You'll need an average of three to four kills to trigger this Fragment in PvE. Thread of Rebirth stacks with the Hatchling perk and benefits from Thread of Evolution.
Thread Of Transmutation
Thread of Transmutation: While you have Woven Mail, weapon final blows create a Tangle. +10 Strength.
While you have the Woven Mail buff, killing an enemy with any weapon can spawn a Tangle orb. For clarity, this Fragment does not bypass the respawn cooldown Tangles have. If you've already spawned a Tangle, Thread of Transmutation won't let you bypass the active Tangle cooldown. That said, this can be a useful boon for spawning Tangles inside the Crucible or in any PvE content where you're using a non-Strand weapon.
Thread Of Propagation
Thread of Propagation: Powered melee final blows grant your Strand weapons Unraveling Rounds. +10 Strength
Using your melee ability or grapple melee attacks will grant ten seconds of Unraveling Rounds to all your Strand weapons. Unraveling Rounds will infuse each bullet with Strand energy, unraveling the target with each hit. Lay into the same target to unleash a flurry of unraveling needles, making this an excellent Fragment for buffing your weapon's add-clearing potential in PvE.
Thread Of Evolution
Thread of Evolution: Threadlings travel farther and deal additional damage. +10 Intellect.
Thread of Evolution buffs all Threadlings you generate, both from abilities and weapon perks. Your Threadlings deal 25% more damage and are roughly twice as fast with this Fragment equipped. This is an excellent Fragment for Broodweavers and a solid pick for any Strand build that uses the Hatchling weapon perk.
Thread Of Isolation
Thread of Isolation: Landing rapid precision hits emits a severing burst from the target.
Landing multiple precision hits on the same target will emit a small explosion that inflicts Sever to all nearby enemies, greatly reducing their damage output for a short duration. You can extend this debuff by using the Thread of Continuity Fragment. This explosion deals no damage.
Thread Of Binding
Thread of Blinding: Super final blows emit a suspending burst from the target. +10 Resilience.
Enemies you slay in your Super will explode, suspending any targets caught in the burst. This acts the same as a Shackle Grenade or any other Suspend effect, capable of levitating most enemies and stunning Unstoppable Champions. The Resilience bonus makes this a solid option for builds that have a Fragment slot to spare.
Thread Of Generation
Thread of Generation: Dealing damage generates grenade energy. -10 Discipline.
Thread of Generation is a difficult Fragment to test, but it seems to grant chunks of grenade energy whenever you deal damage. The more targets you hit, the more energy you'll receive. Abilities seem to grant more grenade energy than weapons, although rapidly damaging targets through DoT effects, high RPM weapons, and the Unravel debuff are the most effective ways of generating grenade energy.
Constant sources of damage are recommended while using this Fragment. The energy received is based on instances of damage, so anything that damages targets quickly and often is recommended. Some good options include Osteo Striga, Ticuu's Divination, Sunshot, or any weapons with Incandescent.
Thread of Continuity
Thread of Continuity: Suspend, unravel, and sever effects applied to targets have increased duration.
Most Strand debuffs last for 50% longer with this Fragment, excluding Suspend which only lasts for one additional second. Applicable debuffs include Suspend, Sever, and Unravel. This does not extend the duration of Unraveling Rounds, Tangles, or Woven Mail.
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